Reference App BOX OFFICES SEED on the App Store | BOX OFFICES on the App Store | |
For Open Source |
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Game Logic | version perfectly |
App Name Version Credit | Open Source Version |
Resources | Free Resources |
Tutorial |
If you change the file names, Replace file name also in MenuScene.m, GameScene.m, BoxOfficeAppDelegate.m. (you can find them to search by "m4a") Replace file name also in StageData.xml. (Object Name)
Edit StageData.xml.
Replace "Bundle display name"(app name), "Bundle identifier", "Bundle version"(app ver) in info.plist.
DON'T REMOVE COCOS2D AND BOX OFFICES CREDIT.
/* * BOX OFFICES for iPhone/iPad * * The Original Game is Designed by Entatonic.net * Copyright (c) 2010 Entatonic.net * http://entatonic.net * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ |
BOX OFFICES for iPhone/iPad The Original Game is Designed by Entatonic.net Copyright (c) 2010 Entatonic.net http://entatonic.net |
[NEW] BOXOFFICES_iPhone_1.1.1203240.zip |
Build Requirements Mac OS X 10.7.3, Xcode 4.3.2 or later Runtime Requirements iOS 4.0 or later Library cocos2d for iPhone 0.9.9-4-rc3 |
Changed to build on Xcode 4.3 1. Changed Icon.png registration and added retina icon. 2. Changed build setting "Skip Install" for cocos2d libraries. 3. Changed /libs/cocos2d/CCLayer.m Reference App on App Store BOX OFFICES SEED is reference app submitted only by changing followings from this version. This is prepared to skip the steps to build and provision settings, and you can know about this source code level now. [ Steps to submit ] 1. Replaced icons and images 1.1. \Resources\Default.png 1.2. \Icon.png 1.3. \Icon@2x.png 1.4. \Resources\images\menu\logo_iPhone.png 2. Modified CreditScene.m 3. Changed App "TARGETS" info 3.1. BoxOffice - Summary - Version: 1.0 3.2. BoxOffice - Summary - Deployment Target: 5.0 3.3. BoxOffice - Info - Bundle display name: BO SEED 3.4. BoxOffice - Info - Bundle Identifier: net.entatonic.boxofficesseed 4. Changed All Build Configuration by "Edit Scheme": Debug -> Release 5. Added Code Sign of provisioning (developer and distribution) 6. Tested on device 7. Submitted to App Store |
BOXOFFICES_iPhone_1.1.1009270.zip |
Build Requirements Mac OS X 10.6.4, Xcode 3.2.3 or later Runtime Requirements iOS 4.0 or later Library cocos2d for iPhone 0.9.9-4-rc3 |
BOXOFFICES_iPad_1.2.1012120.zip |
Build Requirements Mac OS X 10.6.5, Xcode 3.2.5 or later Runtime Requirements iOS 4.2 Library cocos2d for iPhone 0.9.9-4-rc3 The version of cocos2d is old for the minimum modification to fix. |
Fixed Issues #886 JPEG pictures on iOS4 are dark. How to update from 1.1 See this page CAUTION It's slow on iPad Simulator. Now we can not find how to avoid this. |
BOXOFFICES_iPad_1.1.1009270.zip |
Build Requirements Mac OS X 10.6.4, Xcode 3.2.3 or later Runtime Requirements iOS 3.2 Library cocos2d for iPhone 0.99.3-rc |
Known Issues #886 JPEG pictures on iOS4 are dark. We need to replace with the fixed cocos2d(0.9.9-4 or later). We'll need to replace with CCLabelAtlas CAUTION 1. It's slow on iPad Simulator. Now we can not avoid this. 2. We need to update to fix followings when iPad will be upgraded to iOS4 (2010/Fall). |
1. To execute on simulator, Remove comment out("//") of following lines and avtivate the codes to avoid "atan" divide by zero error on simulator issue. - Classes\Manager\FieldManager.m (line 398 - 427) - Classes\Scene\GameScene.m (line 1256 - 1268) (CAUTION) Take care that these are not tested code on device. 2. Select Release Mode Project > Set Active Build Configulation > Release If you select Debug Mode, Box Explosion does not work well. Still not find the cause. 3. Set Active Target (iPad Only) Project > Set Active Target > BoxOffice-iPad 4. Build and Run the project
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StageRound | NUMBER for reference. Stage consists of [StageRound]-[StageNumber]. This is not used in the program. CAUTION Keep Stage 0 (Dummy). This is for tutorial in the original application. | ||||||||||||||||||||||||||||||||||
background_imagepath | Object Name (See Resource List for the detail). File type must be jpg or modify the source code. | ||||||||||||||||||||||||||||||||||
bgm_path | Object Name (See Resource List for the detail). File type must be jpg or modify the source code. | ||||||||||||||||||||||||||||||||||
bgm_song_name | Text displayed in the game screen. | ||||||||||||||||||||||||||||||||||
bgm_artist_name | Text displayed in the game screen. | ||||||||||||||||||||||||||||||||||
collision_soundpath | Reserved (Not used in this version) | ||||||||||||||||||||||||||||||||||
expand_soundpath | Reserved (Not used in this version) | ||||||||||||||||||||||||||||||||||
text_shadow_color | Red(0.0-255.0), Green(0.0-255.0), Blue(0.0-255.0) | ||||||||||||||||||||||||||||||||||
box_image_path | The array of Object Name (See Resource List for the detail). These boxes get numbering from 1 as box type, and indicated from others. You can set any number of boxes, but keep the number from 1 to the max of the definition to indicate. | ||||||||||||||||||||||||||||||||||
StageData |
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Resource Type | iPhone | iPad | Indication | ||
Stage Background Images | [Object Name]_iPhone.jpg Stage_Sky_iPhone.jpg Stage_Tile_iPhone.jpg Stage_Green_iPhone.jpg Stage_Sketch_iPhone.jpg Stage_Noise_iPhone.jpg Stage_Wave_iPhone.jpg Stage_Record_iPhone.jpg Stage_RedSky_iPhone.jpg |
320x480 | [Object Name].jpg Stage_Sky.jpg Stage_Tile.jpg Stage_Green.jpg Stage_Sketch.jpg Stage_Noise.jpg Stage_Wave.jpg Stage_Record.jpg Stage_RedSky.jpg |
768x1024 | Use [Object Name] in StageData.xml |
Stage BGM Any Parameters you may be able to set, but it may be extracted to wave file. So to support old devices which have not enough memory, it's safe that you make duration, sampling rate, bitrate, number of channels as possible. |
[Object Name]_iPhone.m4a BGM1_iPhone.m4a BGM2_iPhone.m4a BGM3_iPhone.m4a BGM4_iPhone.m4a BGM5_iPhone.m4a BGM6_iPhone.m4a BGM7_iPhone.m4a BGM8_iPhone.m4a |
mp4 22khz, 64kbps, mono |
[Object Name].m4a BGM1.m4a BGM2.m4a BGM3.m4a BGM4.m4a BGM5.m4a BGM6.m4a BGM7.m4a BGM8.m4a |
mp4 22khz, 128kbps, stereo |
Use [Object Name] in StageData.xml |
Box Images | [Object Name]_iPhone.png box_1_1_iPhone.png box_1_2_iPhone.png box_1_3_iPhone.png box_1_4_iPhone.png box_2_1_iPhone.png box_2_2_iPhone.png box_2_3_iPhone.png box_2_4_iPhone.png box_3_1_iPhone.png box_3_2_iPhone.png box_3_3_iPhone.png box_3_4_iPhone.png |
100x100 | [Object Name].png box_1_1.png box_1_2.png box_1_3.png box_1_4.png box_2_1.png box_2_2.png box_2_3.png box_2_4.png box_3_1.png box_3_2.png box_3_3.png box_3_4.png |
200x200 | Use [Object Name] in StageData.xml |
Credit Background Image | Credit_Background_iPhone.jpg |
320x480 | Credit_Background.jpg |
768x1024 | CreditScene.m |
Applicaiton Logo on Menu Scene |
logo_iPhone.png |
200x30 | logo.png |
400x60 | MenuScene.m |
Default Png | Default.png |
320x480 | Default-Portrait.png Default-PortraitUpsideDown.png |
768x1024 | Project Resource |
Icon | Icon.png |
57x57 | Icon_72x72.png |
72x72 | Project Resource |
VN BOX Produced by @TAK_VN Aug 29, 2011 Released Distribution Support: Entatonic.net |