BOX OFFICES for iPad
How to update from 1.1 to 1.2

Created Dec 12, 2010

1. Update cocos2d

Step1.
Get and extract BOXOFFICES_iPad_1.1.1009270.zip

Step2.
Copy all of the files in /libs/cocos2d folder of BOXOFFICES_iPhone_1.1.1009270.zip
to /libs/cocos2d folders in BOXOFFICES_iPad_1.1.1009270.

Step3.
Open BOXOFFICES_iPad_1.1.1009270 by Xcode.
Drag the following files and drop to "BoxOffice/cocos2d Sources/cocos2d/Support" group in the project file.
(See Figure below)
 /libs/cocos2d/Support/ccCArray.h
 /libs/cocos2d/Support/ES1Renderer.h
 /libs/cocos2d/Support/ESRender.h
 /libs/cocos2d/Support/CCArray.m
 /libs/cocos2d/Support/ES1Renderer.m
Step4.
Drag the following files in the project and drop to "Targets - cocos2d libraries - Copy Headers"
(See Figure below)
 ccCArray.h
 ES1Renderer.h
 ESRender.h
Step5.
Drag the following files in the project and drop to "Targets - cocos2d libraries - Compile Sources"
(See Figure below)
 CCArray.m
 ES1Renderer.m

Figure: Step. 3, 4 and Step 5, 6







2. Set build target of NUMBER_IMAGES.png

Drag "BoxOffice/Resources/NUMBER_IMAGES.png" in the project files and drop to "Targets - BoxOffice-iPad - Bundle Resource Copy"




3. Update GameScene.m

Merge BoxOffice/Classes/Scene/GameScene.m in BOXOFFICES_iPad_1.2 with BOXOFFICES_iPad_1.1.



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